Once again they do a better job of explain what I was trying to say over at Creating Passionate Users – theres a nice graph of features vs happiness. Getting the balance right is important, but also the way the features are exposed to the user is important, you can get more features in before you hit the downward slope if you’ve got good User Interaction Design. What is interesting, from my point of view, is slightly overdoing the features, then dragging the users happiness point upward, so they can do more than they ever expected /and/ aren’t confused by how to do it. Why shouldn’t this change over time? Or with different types of usage?
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